About Me
Salman is a highly talented and skilled game designer and 3D artist with a passion for creating immersive and engaging games and immersive story worlds through composition, lighting, and strong mood. I build environments from blockout to final using modular workflows, props, and materials while keeping a realtime performance. Experience in 3D modeling, animation, and texturing, as well as 2D pixel art and a strong understanding of light theory, Salman has a diverse set of skills that are valuable in the game design and development industry. Proficient in a variety of software including Blender, Unity, Unreal Engine, and familiar with Maya and Substance Painter, Salman has used these skills to create realistic product design showcases and has a strong understanding of the 3D game asset creation pipeline. In addition, he is skilled in C# and has experience developing multiplayer games using Photon Engine.